![]() ![]() Playing SP as well so it's not lag related, on earth like planet in survival so not artificial gravity either. I don't have any sim speed or lag issues. I realise that I am probably pushing something somewhere and that is why thew grid has developed a phantom velocity, but 20 mins ago it was perfectly fine. Also happens if I turn while walking / running. Initially it was taking 0.5-1 seconds to 'land' after jumping / jetpacking around, however now I continue to slide indefinitely unless my player velocity is < 1m/s when it then lets me land on the grid. I have messed around with sharing inertia tensor but have not had consistent results. ![]() I do have sub-grids on the station, they are used to offset some blocks aesthetically. When stationary on the grid, my velocity is jumping like crazy, around 0.5-10 m/s, so seems like the issue stems from 'static' grids moving. I started experiencing it on a station I am working on currently. Looks like this has started happening again recently. If you need a newer version of a map then let me know. I provided a link below to my original post a year ago - since its still relevant to this day. This happens both in singleplayer and multiplayer, both dedicated and locally hosted multiplayer sessions. The only thing that fixes this, temporarily mind you, is restarting/reloading the server/map. This is grid specific, so I can walk up onto another grid and not have this issue, while the issue persist on where it first happend. The character will keep sliding until he lands on flat ground on a planet or hit another grid. Just about a year ago I experienced a bug like this - I havent had it for a few weeks now (started playing again a few weeks ago), though today I experienced it happening again, I can't move forward when it comes to sloped blocks, and when I land on a horizontal flat plane I keep sliding towards the direction which I was moving in before I landed.
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