![]() ScreenToGif: For quick and easy short game recordings (or bug reports).Sketchup (a very old Google version): For me Blender’s a bit slow and imprecise for quick architectural mockups (or plans for real-life projects).For occasional game models, art mockups, rendering tests, or just fun. The envelope tool is great for freeform volume editing. It makes sound editing feel like text editing to me. Audacity: I really like it, though I don’t know how to do anything crazy.On desktop, you create a JFrame or similar and add inside a Canvas, on Applet you just create the Canvas and add it to the Applet. Multiviewer: For viewing a whole bunch of reference images at once. Java lwjgl vs libgdx how to (note: using fullscreen is a different case but has no meaning for this post) How to resize an Applet Unless you want some custom behavior, I believe that is the common usage.Colorpicker: For normalized vector colors, RGB and HSV.(unnamed): A tiny timer program I made that pops up and interrupts me every 20 minutes to remind me to look out the window for a bit and give my eyeballs a break.Pen & Paper: (the physical stuff I mean) All my brainstorming, code planning, diagrams, etc. First, you create a TextureAtlas object by pointing at the text file that describes your atlas (the tool that creates the atlas will create two files: an image and a text file describing its contents): TextureAtlas myTextures new TextureAtlas ('images/packed.txt') Then you can look up a TextureRegion in that atlas.I never have to switch back-and-forth with the keyboard to do basic tasks: back, forward, new-tab, close-tab, minimize, maximize, close, switch-applications, etc.-all without clicking tiny buttons, for file browsing, web browsing, or whatever. I mostly stick with the keyboard, but when I do use the mouse, this makes it 10x better. StrokesPlus (windows only ): Mouse gesture commands for my whole computer, any program, anytime.It’s not as pretty but has 90% of the features of other git GUIs, and it’s light enough that I can open and close it whenever I need it. If the images in a directory don’t fit on the max size of a single page, multiple pages will be used. If the images in a directory don't fit on the max size of a single page, multiple pages. ![]() For each directory of images TexturePacker encounters, it packs the images on to a larger texture, called a page. Given a directory, it recursively scans for image files. For each directory of images TexturePacker encounters, it packs the images on to a larger texture, called a page. TexturePacker can pack all images for an application in one shot. ![]() To solve this you can either make the images the same size, or split your health bar image into two parts - one for the circle and one for the bars - and then make a Stack with your player image and the circle. Given a directory, it recursively scans for image files. \\begingroup\ That's because it's trying to occupy the same amount of space as the other image.
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